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2015 - DCUO - Work - Summer Vault

Work - summer vault
DC Universe Online has a Physics Room where players destroy objects to earn collectables. This summer I created an alternate version of the map with a Tiki theme to match the season.
I had one restriction, collision had to stay the same in the level.
Object collision was duplicated to a new Maya package and new assets were created matching their volume. Alternate textures and materials were created and applied to existing wall, floor and ceiling meshes.
Additional assets were added without collision to break up the strong angles in the map. 
All models and textures in the vault images are by me, except the floor mesh. The wood texture on the floor is by me though.

I did everything except the floor mesh, and the door frame around the black corridor.

I did everything except the floor mesh, and the door frame around the black corridor.

I did everything except the floor mesh, and the door frame around the black corridor.

I did everything except the floor mesh, and the door frame around the black corridor.

I did everything except the floor mesh, and the door frame around the black corridor.

I did everything except the floor mesh, and the door frame around the black corridor.

I did everything except the floor mesh, and the door frame around the black corridor.

I did everything except the floor mesh, and the door frame around the black corridor.

I did everything except the floor mesh, and the door frame around the black corridor.

I did everything except the floor mesh, and the door frame around the black corridor.

Concept art by me turned into wall decorations.  The grey background wall is not by me.

Concept art by me turned into wall decorations. The grey background wall is not by me.

Summer Items turned into base items and placed in the Underwater League Hall, All work by me.

Summer Items turned into base items and placed in the Underwater League Hall, All work by me.