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2018 - DCUO - Work - Episode 33 - Atlantis Palace

Episode 33's Palace, Throne Room and Seabeast Chamber. Primary world building, geometry modeling and textures by me. Walter Diaz made a pass propping out corral and lighting the map. Part of the coral task was optimizing it down and combining them into decorative groupings. Walter also had the thankless job of setting material overrides throughout the map wherever you see the caustic effects show up. Anthony Buell did a secondary world building and lighting pass. I made a final lighting pass in the throne room.
Atrium Bridges and Atrium Doorframe Details by Anthony Buell. The Cube map out the windows was taken from Anthony's amazing Atlantis Open World Map.
Throne, Water and the smoke FX by out FX Artist Allison Dela Cruz.
Seabeast Detail in arches taken from Shawn Shain's incredible design and model.
Caves, Coral, male statues, Curtains, Water, were by other artists long ago in production.

paths for the fish school material to animate on

paths for the fish school material to animate on

paths for the fish school material to animate on

paths for the fish school material to animate on