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Max Gauge - Big Grub 1996-1998 - Unreleased

Max Gauge was the first game I worked on at Big Grub when I came on board in 1998. It was my first staff job after bouncing around from contract to contract gig. The project was ultimately canceled and never released.

In the video I created the background tile sets, and created the levels. I have a vague recollection of working on the animations on the leaping 3D boss character.

Sorry for the poor quality, this is from an old VHS reel.